A downloadable game

Metro 2033: Sentinel was a small personal project about designing a Metro 2033 experience based mainly on the first game and book. I wanted to explore designing decision points with multiple routes which in turn would create opportunities for different player types. 

  • Collected reference, designed level layout and planned gameplay beats
  • Created level blockout inside Unreal Engine 5
  • Conceptualized combat, interactions & environmental storytelling
  • Respect a 2 week time frame ( 1 Sprint)


Project page can be found here. As always, feedback and comments always welcome. 

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